Targeting: Aiming for a specific location incurs an added difficulty, but can bypass armor or cover, or can result in an increased damage effect. The Storyteller should consider special results beyond a simple increase in damage, depending on the attack and the target.

Target Size Difficulty Damage
Medium (Limb, Breifcase) +1 No Modifier
Small (Hand, Head, Computer) +2 +1
Precise (Eye, Heart, Lock) +3 +2

Damage: Different levels of damage subtract dice from the characters over all dice pool.  See below for the modifiers.  These modifiers add to the penalties gained with targeting and with multiple attacks.

Health Level> Penalty
Bruised None
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated Unable to Move
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