Auspex enables Kindred to perceive many things beyond mortal ken. Among its many uses, Auspex can detect the presence of a supernatural being who is hidden from normal sight (a vampire using Obfuscate, a mage cloaked with invisibility, a wraith) or pierce illusions created by the Discipline of Chimerstry.
- Obfuscate: When a vampire tries to use her heightened perceptions to notice a Kindred hidden with Obfuscate, she detects the subject's presence if her Auspex rating is higher than his Obfuscate. Conversely, if the target's Obfuscate outranks her Auspex, he remains undiscovered. If the two scores are equal, both characters make a resisted roll of Perception + Subterfuge (Auspex user) against Manipulation + Subterfuge (Obfuscate user). The difficulty for both rolls is 7, and the character with the most successes wins.
- Chimerstry: Likewise, vampires with Auspex may seek to penetrate illusions created with Chimerstry. The Auspex-wielder must actively seek to pierce the illusion (i.e., the player must tell the Storyteller that his character is trying to detect an illusion). Auspex-wielder and Chimerstry-wielder then compare relative scores, per Obfuscate, above. The process is otherwise identical to piercing Obfuscate.
- Other Powers: Since the powers of beings like mages and wraiths function differently from vampiric Disciplines, a simple comparison of relative ratings isn't applicable. To keep things simple, both characters make a resisted roll. The vampire rolls Perception + Subterfuge, while the subject rolls Manipulation + Subterfuge. Again, the difficulty is 7, and the character with the most successes wins.
New additions will come to this explination soon.